Monday, 26 April 2010
This was something of a test to see the process behind making a game for the iphone with something I have been working on. This was to understand the development behind the coding and development of a game for something I feel is the way technology and design/advertising I moving towards. I had no experience of making an app for the iphone. I did some research on iphone games development and a software called game salad was pointed out which I decided to give it ago. I found the software easy to use once you get over the first shock of coding and then it becomes a matter of research and common knowledge. I produced a working game in game salad despite the glitches the software seems to have were as it starts to crash a lot with the more information you program in. To publish the game to work on the internet and also not forgetting the main thing, the iphone you have to pay to publish the piece. This is something I like to defiantly look at sometime in the future.
After looking for a very long time at game salad (longer than I expected) I moved on to looking at the official developing software by apple which was xcode which is yet new coding called SDK. With this developing software it was much more advanced as it was split into three different types of software. I research and research and research and barley understood however I did start to get to grips with the software and the coding and managed to produce a loading screen and menu.
This is the loading screen. I did spend a bit too much time on learning the basics probably more time than I wanted to. My understanding of the software has grown so now I know the process behind the making of iphone apps so I managed to accomplish what I set out to do.
Thursday, 21 January 2010
Thursday, 3 December 2009
Thursday, 26 November 2009
Tuesday, 20 October 2009
This is a final design of one on the pieces. One thing I looked at during the design process is the audience. Based on my research I realised that most decorating tools such as abrasives look like they are mainly aimed for men and seem to be dated. So with that in mind I wanted to find away to steer away from the dated look aimed for men and create something modern and aimed for women as well as.
So my main thing to look at was to think of colours that can appeal to both male and female. So I wanted to go with modern colours that are not harsh to look at but also stand out. Also I was still thinking about this textured background and ways to show what the product does. So I went with the different images showing the strengths of the abrasives. After the designs were finished I sent them to Harris for the approval and the feedback was better than I imagined they decided to go with the designs and how they thought that the colours worked well. The advertising agency were really please I did so well and were glad that I understood they were busy themselves with work and didn’t have to step in at all with my work.
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Jonathan Topliss
- Jonathan Topliss
- Burton On Trent, United Kingdom
- I have had experience working at a advertising agency called Admen. I learnt a lot working at Admen, I learnt mock up techniques, presentation skills and use of the air brush. I know a lot about different programs such as Photoshop, Illustrator, Indesign, After Effects, Freehand, Flash, Fireworks and 3D programs such as Carrara and Blender. I have a good eye for the latest designs and I am good with ideas. I have currently finished a degree course at Burton College, were I studied creative media production were I learnt graphic design. My areas including graphics like branding, corporate identity, web design, 3D design and animation/motion graphics. Contact me at: jonathan_topliss@yahoo.co.uk